Browse Articles

Reimagize – a digital card-based roleplaying game to improve adolescent girls’ body image

Kumar et al. | Oct 04, 2021

Reimagize – a digital card-based roleplaying game to improve adolescent girls’ body image

Reimagize, a role-playing with decision-making, was conjured, implementing social psychological concepts like counter-stereotyping and perspective-taking. As the game works implicitly to influence body image, it even counters image issues beyond personal body dissatisfaction. This study explored whether a digital role-playing card game, incorporating some of the most common prejudices of body image (like size prejudice, prejudices from the media, etc.) as identified by a digital survey/questionnaire completed by Indian girls aged 11-21, could counter these issues and reduce personal body dissatisfaction.

Read More...

The Impact of the COVID-19 Pandemic on Mental Health of Teens

Qureshi et al. | Nov 19, 2020

The Impact of the COVID-19 Pandemic on Mental Health of Teens

In this study, the authors investigate whether the COVID-19 pandemic is affecting the mental health of teens. Using data from a study done in Islamabad, Pakistan, the authors find that many teens between the ages of 13 and 19 show signs of mental illness. This study reports important data regarding the mental health of youth and points toward an increased need to address this topic during the pandemic.

Read More...