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The Analysis of the Effects of Smoke and Water Vapor on Insect Pheromone Communication and Physical Condition: An Investigation of the Causes of Colony Collapse Disorder

Delatorre et al. | May 20, 2015

The Analysis of the Effects of Smoke and Water Vapor on Insect Pheromone Communication and Physical Condition: An Investigation of the Causes of Colony Collapse Disorder

The cause of insect colony collapse disorder (CCD) is still a mystery. In this study, the authors aimed to test the effects of two environmental factors, water vapor and smoke levels, on the social behavior and physical condition of insects. Their findings could help shed light on how changing environmental factors can contribute to CCD.

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Changing public opinions on genetically modified organisms through access to educational resources

Klein et al. | Jul 26, 2022

Changing public opinions on genetically modified organisms through access to educational resources

Genetically modified organisms (GMOs) are crops or animals that have been genetically engineered to express a certain physical or biological characteristic and have various benefits that have made them become increasingly popular. However, the public has had mixed reactions to the use of GMOs, with some skeptical of their safety. The purpose of this study was to evaluate how opinions on genetically modified foods can change from exposure to small amounts of information

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An explainable model for content moderation

Cao et al. | Aug 16, 2023

An explainable model for content moderation

The authors looked at the ability of machine learning algorithms to interpret language given their increasing use in moderating content on social media. Using an explainable model they were able to achieve 81% accuracy in detecting fake vs. real news based on language of posts alone.

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The comparative effect of remote instruction on students and teachers

Ng et al. | Jan 16, 2022

The comparative effect of remote instruction on students and teachers

In this study, high school students and teachers responded to a survey consisting of Likert-type scale, multiple-choice, and open-ended questions regarding various aspects of remote instruction. After analyzing the data collected, they found that remote learning impacted high school students academically and socially. Students took longer to complete assignments, and both students and teachers felt that students do not learn as much in remote learning compared to in-person instruction. However, most high school students demonstrated a comprehensive understanding of the topics, and an overall negative impact on students' grades was not detected.

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The effect of sports on teenagers’ depression symptoms during the COVID-19 pandemic

Düzgezen et al. | Jun 12, 2023

The effect of sports on teenagers’ depression symptoms during the COVID-19 pandemic
Image credit: Izuddin Helmi Adnan

Here, seeking to identify the possible role of sports in helping teenagers navigate the troubles associated with societal changes during a pandemic, the authors surveyed 50 adolescents to collect Beck Depression Inventory scores. They found that 9 out of students with severe depressions did not do sports, while no significant relationship between depressive symptoms and either gender or place of exercise was observed.

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Culturally Adapted Assessment Tool for Autism Spectrum Disorder and its Clinical Significance

Das et al. | Apr 19, 2021

Culturally Adapted Assessment Tool for Autism Spectrum Disorder and its Clinical Significance

Diagnosing of Autism Spectrum Disorder (ASD) using tools developed in the West is challenging in the Indian setting due to a huge diversity in sociocultural and economic backgrounds. Here, the authors developed a home-based, audiovisual game app (Autest) suitable for ASD risk assessment in Indian children under 10 years of age. Ratings suggested that the tool is effective and can reduce social inhibition and facilitate assessment. Further usage and development of Autest can improve risk assessment and early intervention measures for children with ASD in India.

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Reimagize – a digital card-based roleplaying game to improve adolescent girls’ body image

Kumar et al. | Oct 04, 2021

Reimagize – a digital card-based roleplaying game to improve adolescent girls’ body image

Reimagize, a role-playing with decision-making, was conjured, implementing social psychological concepts like counter-stereotyping and perspective-taking. As the game works implicitly to influence body image, it even counters image issues beyond personal body dissatisfaction. This study explored whether a digital role-playing card game, incorporating some of the most common prejudices of body image (like size prejudice, prejudices from the media, etc.) as identified by a digital survey/questionnaire completed by Indian girls aged 11-21, could counter these issues and reduce personal body dissatisfaction.

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