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The effects of algaecides on Spirulina major and non-target organism Daphnia magna

Halepete et al. | Oct 09, 2023

The effects of algaecides on <i>Spirulina major</i> and non-target organism <i>Daphnia magna</i>
Image credit: The authors

Algal blooms pose a threat to ecosystems, but the methods used to combat these blooms might harm more than just the algae. Halepete, Graham, and Lowe-Schmahl demonstrate negative effects of anti-algae treatments on a cyanobacterium (Spirulina major), and the water fleas (Daphnia magna) that live alongside these cyanobacteria.

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Friend or foe: Using DNA barcoding to identify arthropods found at home

Wang et al. | Mar 14, 2022

Friend or foe: Using DNA barcoding to identify arthropods found at home

Here the authors used morphological characters and DNA barcoding to identify arthropods found within a residential house. With this method they identified their species and compared them against pests lists provided by the US government. They found that none of their identified species were considered to be pests providing evidence against the misconception that arthropods found at home are harmful to humans. They suggest that these methods could be used at larger scales to better understand and aid in mapping ecosystems.

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The comparative effect of remote instruction on students and teachers

Ng et al. | Jan 16, 2022

The comparative effect of remote instruction on students and teachers

In this study, high school students and teachers responded to a survey consisting of Likert-type scale, multiple-choice, and open-ended questions regarding various aspects of remote instruction. After analyzing the data collected, they found that remote learning impacted high school students academically and socially. Students took longer to complete assignments, and both students and teachers felt that students do not learn as much in remote learning compared to in-person instruction. However, most high school students demonstrated a comprehensive understanding of the topics, and an overall negative impact on students' grades was not detected.

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Reimagize – a digital card-based roleplaying game to improve adolescent girls’ body image

Kumar et al. | Oct 04, 2021

Reimagize – a digital card-based roleplaying game to improve adolescent girls’ body image

Reimagize, a role-playing with decision-making, was conjured, implementing social psychological concepts like counter-stereotyping and perspective-taking. As the game works implicitly to influence body image, it even counters image issues beyond personal body dissatisfaction. This study explored whether a digital role-playing card game, incorporating some of the most common prejudices of body image (like size prejudice, prejudices from the media, etc.) as identified by a digital survey/questionnaire completed by Indian girls aged 11-21, could counter these issues and reduce personal body dissatisfaction.

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