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Does Gaming Improve Cognitive Skills?

Chakravarti et al. | Jan 26, 2015

Does Gaming Improve Cognitive Skills?

Playing video games may improve mental performance by encouraging practicing logical reasoning skills. Students who played video games in between two tests tended to perform better on the second test than those that did not play video games.

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An improved video fingerprinting attack on users of the Tor network

Srikanth et al. | Mar 31, 2022

An improved video fingerprinting attack on users of the Tor network

The Tor network allows individuals to secure their online identities by encrypting their traffic, however it is vulnerable to fingerprinting attacks that threaten users' online privacy. In this paper, the authors develop a new video fingerprinting model to explore how well video streaming can be fingerprinted in Tor. They found that their model could distinguish which one of 50 videos a user was hypothetically watching on the Tor network with 85% accuracy, demonstrating that video fingerprinting is a serious threat to the privacy of Tor users.

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The Feasibility of Mixed Reality Gaming as a Tool for Physical Therapy Following a Spinal Cord Injury

DeBre et al. | Apr 04, 2018

The Feasibility of Mixed Reality Gaming as a Tool for Physical Therapy Following a Spinal Cord Injury

Physical therapy, especially for patients with spinal cord injuries, can be a difficult and tedious experience. This can result in negative health outcomes, such as patients dropping out of physical therapy or developing additional health problems. In this study, the authors develop and test a potential solution to these challenges: a mixed reality game called Skyfarer that replaces a standard physical therapy regimen with an immersive experience that can be shared with their friends and family. The findings of this study suggest that mixed reality games such as Skyfarer could be effective alternatives to conventional physical therapy.

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Do Initial Strategies or Choice of Piece Color Lead to Advantages in Chess Games?

Ponnaluri et al. | Feb 07, 2017

Do Initial Strategies or Choice of Piece Color Lead to Advantages in Chess Games?

White pieces make the first move in chess games, and there are several opening strategies and consequent defense strategies that white and black pieces, respectively, can take . The author of this paper investigated whether taking a specific opening and defense strategy, as well as playing as white vs. black, can increase the chances of winning the game, by playing against various human and computer opponents.

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FRUGGIE – A Board Game to Combat Obesity by Promoting Healthy Eating Habits in Young Children

Huprikar et al. | Jun 13, 2018

FRUGGIE – A Board Game to Combat Obesity by Promoting Healthy Eating Habits in Young Children

The authors created a board game to teach young children about healthy eating habits to see whether an interactive and family-oriented method would be effective at introducing and maintaining a love for fruits and veggies. Results showed that children developed a liking for fruits and vegetables, and none regressed. Half maintained their level of enjoyment for fruits and vegetables during the research period, while the other half had a positive increase. The results show that a simple interactive game can shape how young children relate to food and encourage them to maintain healthy habits.

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Augmented Reality Chess Analyzer (ARChessAnalyzer): In-Device Inference of Physical Chess Game Positions through Board Segmentation and Piece Recognition using Convolutional Neural Networks

Mehta et al. | Jul 17, 2020

Augmented Reality Chess Analyzer (ARChessAnalyzer): In-Device Inference of Physical Chess Game Positions through Board Segmentation and Piece Recognition using Convolutional Neural Networks

In this study the authors develop an app for faster chess game entry method to help chess learners improve their game. This culminated in the Augmented Reality Chess Analyzer (ARChessAnalyzer) which uses traditional image and vision techniques for chess board recognition and Convolutional Neural Networks (CNN) for chess piece recognition.

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Reimagize – a digital card-based roleplaying game to improve adolescent girls’ body image

Kumar et al. | Oct 04, 2021

Reimagize – a digital card-based roleplaying game to improve adolescent girls’ body image

Reimagize, a role-playing with decision-making, was conjured, implementing social psychological concepts like counter-stereotyping and perspective-taking. As the game works implicitly to influence body image, it even counters image issues beyond personal body dissatisfaction. This study explored whether a digital role-playing card game, incorporating some of the most common prejudices of body image (like size prejudice, prejudices from the media, etc.) as identified by a digital survey/questionnaire completed by Indian girls aged 11-21, could counter these issues and reduce personal body dissatisfaction.

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Reddit v. Wall Street: Why Redditors beat Wall Street at its own game

Bhakar et al. | Sep 13, 2022

Reddit v. Wall Street: Why Redditors beat Wall Street at its own game

Here the authors investigated the motivation of a short squeeze of GameStop stock where users of the internet forum Reddit drove a sudden increase in GameStop stock price during the start of 2021. They relied on both qualitative and quantitative analyses where they tracked activity on the r/WallStreetBets subreddit in relation to mentions of GameStop. With these methods they found that while initially the short squeeze was driven by financial motivations, later on emotional motivations became more important. They suggest that social phenomena can be dynamic and evolve necessitating mixed method approaches to study them.

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How are genetically modified foods discussed on TikTok? An analysis of #GMOFOODS

Basch et al. | Nov 20, 2023

How are genetically modified foods discussed on TikTok? An analysis of #GMOFOODS
Image credit: Camilo Jimenez

Here, the authors investigated engagement with #GMOFOODS, a hashtag on TikTok. They hypothesized that content focused on the negative effects of genetically modified organisms would receive more interaction driven by consumers. They found that the most common cateogry focused on the disadvantages of GMOs related to nutrition and health with the number of views determining if the video would be provided to users.

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