In this study, the authors conduct a survey of high school students to evaluate the effects of screen time and habits on motivation.
Read More...Examining the relationship between screen time and achievement motivation in an adolescent population
In this study, the authors conduct a survey of high school students to evaluate the effects of screen time and habits on motivation.
Read More...Can Children Acquire Their Parents’ History of Fracture?
While the genetic basis of hip fracture risk has been studied extensively in adults, it is not known whether parental history of bone fractures affects their children's fracture risk. In this article, the authors investigated whether a parental history of bone fractures influences the rate of fractures in their children. They found that adolescent children whose parents had a more extensive history of fractures were more likely to have a history of fractures themselves, suggesting that parents' medical histories may be an important consideration in future pediatric health research.
Read More...Gender disparities in tennis media
The authors analyze differences in sports commentary between men's matches and women's matches during the 2023 US Open.
Read More...The influence of remote learning on sleep patterns of teenagers
In this study, the authors investigate the effect of remote learning (due to the COVID-19 pandemic) on sleeping habits amongst teenagers in Ohio. Using survey results, sleep habits and attitudes toward school were assessed before and after the COVID-19 pandemic.
Read More...Anonymity Reduces Generosity in High School Students
The disinterested willingness a person has for helping others is known as altruism. But is this willingness to help others dependent on external factors that make you more or less inclined to be generous? We hypothesized that generosity in adolescents would depend on external factors and that these factors would change the amount of help given. To evaluate altruism and generosity, we conducted non-anonymous and anonymous variations of the dictator game and ultimatum game experiments and explored the role of anonymity, fairness, and reciprocity in high school students.
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