Browse Articles

Exploring differences in men’s marijuana consumption and cigarette smoking by race and citizenship status

Miriyala et al. | Sep 04, 2024

Exploring differences in men’s marijuana consumption and cigarette smoking by race and citizenship status

This study examined the relationship between citizenship status, racial background, and the use of marijuana and cigarettes among males in California using data from the 2017–2018 California Health Interview Survey. Findings indicated that non-citizens and naturalized citizens were less likely to use marijuana compared to US-born citizens, while Asian and Latino males were less likely to consume marijuana than White males. Additionally, various racial groups were more likely to smoke cigarettes compared to White males, suggesting that targeted health interventions based on citizenship status and race could be beneficial.

Read More...

The effects of social media on STEM identity in adolescent girls

Sreekanth et al. | Mar 11, 2024

The effects of social media on STEM identity in adolescent girls
Image credit: Diane Serik

Social media is widely used and easily accessible for adolescents, it has the potential to increase STEM (Science, Technology, Engineering, and Math) identity in girls. We aimed to investigate the effects of exposure to counter-stereotypical portrayals of women in STEM on social media on the STEM identity of adolescent girls. The study concluded that social media alone may not be an effective tool to increase STEM identity in girls. Social media can still be used as a complementary tool to support and encourage women in STEM, but it should not be relied upon solely to address the gender disparity in STEM fields.

Read More...

Reimagize – a digital card-based roleplaying game to improve adolescent girls’ body image

Kumar et al. | Oct 04, 2021

Reimagize – a digital card-based roleplaying game to improve adolescent girls’ body image

Reimagize, a role-playing with decision-making, was conjured, implementing social psychological concepts like counter-stereotyping and perspective-taking. As the game works implicitly to influence body image, it even counters image issues beyond personal body dissatisfaction. This study explored whether a digital role-playing card game, incorporating some of the most common prejudices of body image (like size prejudice, prejudices from the media, etc.) as identified by a digital survey/questionnaire completed by Indian girls aged 11-21, could counter these issues and reduce personal body dissatisfaction.

Read More...