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3D Printed Polymer Scaffolds for Bone Tissue Regeneration

Jayatissa et al. | Apr 26, 2019

3D Printed Polymer Scaffolds for Bone Tissue Regeneration

Scientists are always on the quest to improve the body's healing abilities and broken bones are no exception. In this article, the authors investigate properties of 3D-printed biocompatible polymers used to improve bone healing. With such efforts, we can hope to, one day, improve bone scaffolding materials in ways that make the natural healing processes more efficient, reducing the time needed for recovery from bone fractures.

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FRUGGIE – A Board Game to Combat Obesity by Promoting Healthy Eating Habits in Young Children

Huprikar et al. | Jun 13, 2018

FRUGGIE – A Board Game to Combat Obesity by Promoting Healthy Eating Habits in Young Children

The authors created a board game to teach young children about healthy eating habits to see whether an interactive and family-oriented method would be effective at introducing and maintaining a love for fruits and veggies. Results showed that children developed a liking for fruits and vegetables, and none regressed. Half maintained their level of enjoyment for fruits and vegetables during the research period, while the other half had a positive increase. The results show that a simple interactive game can shape how young children relate to food and encourage them to maintain healthy habits.

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Overcoming The Uncanny Valley Through Shared Stressful Experience with a Humanoid Robot

Bing et al. | Jun 12, 2018

Overcoming The Uncanny Valley Through Shared Stressful Experience with a Humanoid Robot

The "Uncanny Valley" is a phenomenon in which humans feel discomfort in the presence of objects that are almost, but not quite, human-like. In this study, the authors tested whether this phenomenon could be overcome by sharing a stressful experience with a humanoid robot. They found that human subjects more readily accepted a robot partner that they had previously shared a stressful experience with, suggesting a potential method for increasing the effectiveness of beneficial human-robot interactions by reducing the Uncanny Valley effect.

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The Effect of Different Concentrations of Iron on the Growth of Egeria (Elodea) Densa

Hu et al. | Jan 08, 2015

The Effect of Different Concentrations of Iron on the Growth of <em>Egeria (Elodea) Densa</em>

Minerals such as iron are essential for life, but too much of a good thing can be poisonous. Here the authors investigate the effect of iron concentrations on the growth of an aquatic plant and find that supplementing small amounts of iron can help, but adding too much can be bad for the plant. These results should help inform decisions on allowable iron concentrations in the environment, aquatic farming, and even home aquariums.

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Associations between fentanyl usage and social media use among U.S. teens

Sul et al. | Jun 10, 2025

Associations between fentanyl usage and social media use among U.S. teens
Image credit: freestocks

Here the authors aimed to understand factors influencing adolescent fentanyl exposure, hypothesizing a positive association between social media usage, socioeconomic factors, and fentanyl abuse among U.S. teens. Their analysis of the Monitoring the Future dataset revealed that a history of suspension and use of marijuana or alcohol were linked to higher fentanyl use, and while not statistically significant, a notable positive correlation between social media use and fentanyl frequency was observed.

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