In this study, the authors survey middle and high school students in different states in the U.S. to evaluate stress levels, learning experiences, and activity levels during the COVID-19 pandemic.
Read More...Exercise, grades, stress, and learning experiences during remote learning due to the COVID-19 pandemic
In this study, the authors survey middle and high school students in different states in the U.S. to evaluate stress levels, learning experiences, and activity levels during the COVID-19 pandemic.
Read More...The effect of financial and food-based incentives on math test performance
The authors looked at the effect of monetary vs. food incentives on math test performance. They found that financial incentives did increase student performance, but not necessarily food incentives.
Read More...The effect of sports on teenagers’ depression symptoms during the COVID-19 pandemic
Here, seeking to identify the possible role of sports in helping teenagers navigate the troubles associated with societal changes during a pandemic, the authors surveyed 50 adolescents to collect Beck Depression Inventory scores. They found that 9 out of students with severe depressions did not do sports, while no significant relationship between depressive symptoms and either gender or place of exercise was observed.
Read More...Investigating Teen Audism: The Development and Use of a Survey Scale to Measure Misconceptions of the Deaf Community in a Hearing High School
The authors explore hearing students' misconceptions about the Deaf and Hard of Hearing (HoH) community. Results indicate that some misconceptions are more common than others, and that personal experience with individuals in the Deaf and HoH community reduces the frequency of such misconceptions.
Read More...Does Gaming Improve Cognitive Skills?
Playing video games may improve mental performance by encouraging practicing logical reasoning skills. Students who played video games in between two tests tended to perform better on the second test than those that did not play video games.
Read More...The Effect of Lyrical and Instrumental Music on Reading Comprehension Tasks
Herring and Scott investigated how specific types of background music affected 8th and 9th graders' performance on a reading comprehension task. In the study, their results indicated that music with English lyrics led to lower reading comprehension scores, while foreign language and instrumental music was comparable to no music at all. The authors therefore recommend that teachers avoid playing English language music for students completing reading tasks in order to minimize distractions and improve work efficiency.
Read More...Comparison of Perception of 2020 Election Security Threats Between Young and Old Voters
In this study, results from an extensive survey report college students' and senior citizens' voting concerns during the 2020 presidential election.
Read More...An Experiment to Assess the Usefulness of a Virtual Environment as a Method of Public Speaking Anxiety Exposure
This experiment assessed the effectiveness of a virtual environment as a method of exposure in the treatment of high school students’ public speaking anxiety. The results show that participants’ heartbeat was higher when they wore a VR headset than when they did not.
Read More...Predicting college retention rates from Google Street View images of campuses
Every year, around 40% of undergraduate students in the United States discontinue their studies, resulting in a loss of valuable education for students and a loss of money for colleges. Even so, colleges across the nation struggle to discover the underlying causes of these high dropout rates. In this paper, the authors discuss the use of machine learning to find correlations between the built environment factors and the retention rates of colleges. They hypothesized that one way for colleges to improve their retention rates could be to improve the physical characteristics of their campus to be more pleasing. The authors used image classification techniques to look at images of colleges and correlate certain features like colors, cars, and people to higher or lower retention rates. With three possible options of high, medium, and low retention rates, the probability that their models reached the right conclusion if they simply chose randomly was 33%. After finding that this 33%, or 0.33 mark, always fell outside of the 99% confidence intervals built around their models’ accuracies, the authors concluded that their machine learning techniques can be used to find correlations between certain environmental factors and retention rates.
Read More...Examining the relationship between screen time and achievement motivation in an adolescent population
In this study, the authors conduct a survey of high school students to evaluate the effects of screen time and habits on motivation.
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