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FRUGGIE – A Board Game to Combat Obesity by Promoting Healthy Eating Habits in Young Children

Huprikar et al. | Jun 13, 2018

FRUGGIE – A Board Game to Combat Obesity by Promoting Healthy Eating Habits in Young Children

The authors created a board game to teach young children about healthy eating habits to see whether an interactive and family-oriented method would be effective at introducing and maintaining a love for fruits and veggies. Results showed that children developed a liking for fruits and vegetables, and none regressed. Half maintained their level of enjoyment for fruits and vegetables during the research period, while the other half had a positive increase. The results show that a simple interactive game can shape how young children relate to food and encourage them to maintain healthy habits.

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Artificial Intelligence-Based Smart Solution to Reduce Respiratory Problems Caused by Air Pollution

Bhardwaj et al. | Dec 14, 2021

Artificial Intelligence-Based Smart Solution to Reduce Respiratory Problems Caused by Air Pollution

In this report, Bhardwaj and Sharma tested whether placing specific plants indoors can reduce levels of indoor air pollution that can lead to lung-related illnesses. Using machine learning, they show that plants improved overall indoor air quality and reduced levels of particulate matter. They suggest that plant-based interventions coupled with sensors may be a useful long-term solution to reducing and maintaining indoor air pollution.

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Comparing the Effectiveness of Popular Treatments for Swelling and Scarring

Benavides et al. | Jul 08, 2020

Comparing the Effectiveness of Popular Treatments for Swelling and Scarring

Numerous specialty treatments claim to reduce swelling and scarring; however, it is unknown if these treatments are more effective than less expensive treatments. In an attempt to determine if one outperforms the other, treatments were applied to the same subject following bilateral orthopedic foot surgery. No difference was found the specialty treatments compared to more cost-effective treatments.

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Development of Two New Efficient Means of Wastewater Treatment

Bao et al. | Feb 06, 2014

Development of Two New Efficient Means of Wastewater Treatment

The water we use must be treated and cleaned before we release it back into the environment. Here, the authors investigate two new techniques for purifying dissolved impurities from waste water. Their findings may give rise to more cheaper and more efficient water treatment and help keep the planet greener.

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The effects of cochineal and Allura Red AC dyes on Escherichia coli and Bacillus coagulans growth

Palmatier et al. | Jun 29, 2025

The effects of cochineal and Allura Red AC dyes on <i>Escherichia coli</i> and <i>Bacillus coagulans</i> growth

Here the authors aimed to compare the effects of artificial Allura Red AC dye and natural cochineal dye on the growth of Escherichia coli and Bacillus coagulans bacteria. Their research found that only Allura Red AC dye significantly affected bacterial growth, specifically amplifying E. coli growth. Based on their results, they suggest that Allura Red AC dye may increase the growth of E. coli bacteria within the human gut.

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Polluted water tested from the Potomac River affects invasive species plant growth

Chao et al. | Sep 20, 2023

Polluted water tested from the Potomac River affects invasive species plant growth
Image credit: Alex Korolkoff

Here recognizing the potential for pollution to impact the ecosystems of local waterways, the authors investigated the growth of tiger lilies, which are invasive to the Potomac River, in relation to the level of pollution. The authors report that increasing levels of pollution led to increased growth of the invasive species based on their study.

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Reimagize – a digital card-based roleplaying game to improve adolescent girls’ body image

Kumar et al. | Oct 04, 2021

Reimagize – a digital card-based roleplaying game to improve adolescent girls’ body image

Reimagize, a role-playing with decision-making, was conjured, implementing social psychological concepts like counter-stereotyping and perspective-taking. As the game works implicitly to influence body image, it even counters image issues beyond personal body dissatisfaction. This study explored whether a digital role-playing card game, incorporating some of the most common prejudices of body image (like size prejudice, prejudices from the media, etc.) as identified by a digital survey/questionnaire completed by Indian girls aged 11-21, could counter these issues and reduce personal body dissatisfaction.

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